ShadowFlameDK skrev:Prøv at læse artiklen om ps4 pro igen. De indrømmer jo at de ikke vil kunne håndtere forward kompatibeliteten.
Sådan forholder det sig ikke med xbox Scorpio og det er min pointe.
When that same game's running on Scorpio, because of the compute capability, it's effectively is going to run at its max resolution the whole time. And so you will see advantages like that when your Xbox One games are running on Scorpio. So that's why we continue to talk to developers about dynamic scaling because I think as compute capability goes up on the hardware, they kind of get it for free."
Spencer's comments suggest that Scorpio will automatically improve the image quality of games that use a dynamic resolution without the need to release a title update, simply due to the power of the console.
The games that show the most improvement have either an unlocked frame rate, support dynamic resolution or both. Games with a 30 fps (frames per second) cap on frame rate will also look better during segments that failed to reach the cap on the original Xbox One. Digital Foundry also verified that the improvement for 30 fps capped games also appears on some backwards compatible Xbox 360 games.
However, it’s worth noting that Digital Foundry thought the graphical improvements in the One S are more noteworthy than Microsoft has made them out to be.
ShadowFlameDK skrev:Prøv at læse artiklen om ps4 pro igen. De indrømmer jo at de ikke vil kunne håndtere forward kompatibeliteten.
Sådan forholder det sig ikke med xbox Scorpio og det er min pointe.
I'm sure some of you are familiar with programs such as VMware Workstation, Parallels Desktop, Oracle's Virtual Box, or Microsoft's Virtual-PC. These are considered type 2 (or Hosted) hypervisors. These are designed to interface with the operating system they are installed within. They then provide emulation of hardware for the virtual machine (or guest OS) to run on.
That isn't what the Xbox One uses. Instead, it uses a type 1 (Bare-Metal) hypervisor. This means it is an operating system designed to interface directly with hardware and provide an environment for the guest OS to work within, all while managing the resources available to those guest operating systems. Comparatively, this means much lower overhead, and the ability to allow operating systems to use actual hardware, not just emulated counterparts.
dMITIj skrev:kig på side 6 i denne tråd
Erroneus skrev:I'm sure some of you are familiar with programs such as VMware Workstation, Parallels Desktop, Oracle's Virtual Box, or Microsoft's Virtual-PC. These are considered type 2 (or Hosted) hypervisors. These are designed to interface with the operating system they are installed within. They then provide emulation of hardware for the virtual machine (or guest OS) to run on.
That isn't what the Xbox One uses. Instead, it uses a type 1 (Bare-Metal) hypervisor. This means it is an operating system designed to interface directly with hardware and provide an environment for the guest OS to work within, all while managing the resources available to those guest operating systems. Comparatively, this means much lower overhead, and the ability to allow operating systems to use actual hardware, not just emulated counterparts.
Så spillene snakker direkte med hardwaren, og dvs. at spillene skal snakke direkte med Scorpio's hardware og så opstår den problematik, som PS4 Pro også har, at spillene ikke er udviklet til den hardware som der sidder i maskinen, deraf kommer behovet for at patche spil at have support for hardwaren, igen noget som Sony har bekræftet er nødvendigt til PS4 Pro og som Microsoft har bekræftet er nødvendigt til Scorpio.
Vreki skrev:Er du sikker på at du tolker det rigtigt?
Som jeg læser det siger de at deres Hypervisor kører direkte på hardwaren, men derfor skal du vel stadigvæk installere et Guest OS som applikationerne så bliver afviklet under.
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