Cryteks Sean Tracy, som blandt andet står for forretningsudvikling fortæller således:
8 gigs can easily be filled up, but also keep in mind that developers don't necessarily even have access to all 8 gigs of it. For example the Xbox One retains some of the RAM for OS purposes.
This will be one of the limiting factors surely in this generation.
As hardware gets stronger the complexity of scenes can be increased and the dynamism within them. However, with that said it's not the raw power alone that will allow for photo-realistic graphics but technology that intelligently scales and utilizes all that the hardware has to offer.
Tracy fortæller blandt andet, at man har kæmpet med Ryse: Son of Rome, men at han ser problemer generelt og ikke bare for Crytek.
Fremtiden må vise, om udviklernes evne til at udnytte konsollernes hardware kan kompensere for de manglende RAM.