Lederen af computersoftwarevirksomheden Stardock, tror nemlig på at spilindustrien vil være i stand til at opnå fotorealistisk grafik, på et tidspunkt i denne konsolgeneration. Han mener PlayStation 4 Pro har de tekniske hardwareegenskaber, til at vise fotorealistisk grafik. Det er ikke hardwaren der er problemet, men nærmere softwaren.
Stardock er ikke blot hvem som helst, men en virksomhed der har lavet en række rigtig flotte spil. De ved derfor hvad de taler om, og derfor er udtalelsen ekstra interessant.
Lederen af Stardock, Brad Wardell, udtaler:
”Well, I think we can [achieve photorealism] with the current cycle, actually. We can go full realism. I mean, can we get past uncanny valley? Probably not. But when I think photo, I think still images. And we can definitely do that! For one frame- it’s usually the animation or how the light interacts with certain materials that makes you go, ‘this isn’t quite right.’
“You know, a lot of it comes down to the engines too. The hardware guys probably shake their fists at the software, because everyone is using these engines nowadays, these off the shelf engines that were written back in the early 2000s. And sure, they’ve iterated, but they’re still based on the assumption that one CPU core is talking to one GPU, for example. They’re not doing- for example, their lighting techniques are very much a video game style lighting technique, and not what you would see in a movie or CGI. But they could- the hardware can. It’s just that the software doesn’t allow them to.”
Sony har ikke offentliggjort en udgivelsesdato for PlayStation 5, men følger man historikken for udgivelsen af de tidligere PlayStation konsoller, går der som regel 6-7 år mellem hver PlayStation konsol. Dette hentyder til en PlayStation 5 udgivelse omkring 2019-2020, hvilket også er i god overensstemmelse med Michael Pachters bud, som vi tidligere har skrevet en nyhed om.