The Last of Us patch 1.08 lander denne uge

Skrevet af: Jesper Thuesen - 26. august 2014 - kl. 21:42
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Den nye patch til The Last of Us, som blandt andet bringer to nye baner med sig, vil ifølge Naughty Dog lande denne uge.

Naughty Dog har tidligere meddelt, at man som kompensation for de store matchmakingproblemer i The Last of Us: Remastered vil give to nye baner til PlayStation 3 og 4 ejere af spillet og der er ikke længe til.

I patch 1.08 til PlayStation 4 vil banerne være at finde, ligesom der vil være en række større rettelser.

Nedenstående er den fulde liste over rettelser:

New Weapons

Variable Rifle: Fast and accurate rifle that downs in four shots. Press x while aiming to use the variable scope zoom!

Scoped Semi-Auto: Scoped version of the Semi-Auto Rifle.

Scoped Full-Auto: Scoped version of the Full-Auto Rifle

Scoped Burst Rifle: Scoped version of the Burst Rifle.

New Missions

All new weapons have their own missions

Updated Pre-set Loadouts

COMMANDO

RECON

SHADOW

MARKSMAN

BARRAGE

SALVO

SUPPRESSION

Nedenstående rettelser gælder alene for PlayStation 3 da de allerede er inkluderet i Remaster-udgaven

Weapon Balance

Hunting Rifle scope altered to show headshot hit marker.

Hunting Rifle scope upgrade level 2 is visually different, like in Single Player.

Hunting Rifle now does 70 damage instead of 55. It’s still 2 shots to down but Hunting Rifle players can now finish off wounded enemies more easily.

Reduce aim assist of second level zoom on Hunting Rifle and Military Sniper

Bug fixes

Fix for buying armor, switching to another loadout while alive, then respawning and losing the armor

Fix for buying purchaseable weapon, switching to another loadout which has the same purchaseable weapon, respawning and losing the purchased weapon

Fix for being able to spawn on a teammate after switching to a loadout with Strategist 3 before having spawned with that loadout

Fix for being able to buy ammo for purchaseable weapon on the waiting-to-respawn screen without the price going up

Fix to losing durability on a melee weapon when killing a downed player from more than 1.5 meters away

Fix to player going into t-pose when in high cover while holding a shiv

Fix for modded 2×4 not downing a player on slopes in certain cases

Fix for 2×4 missing player on a slope when doing the horizontal swing animation

Fix to not being able to shiv a player from behind on a slope unless you were extremely close

Fix to not being able to shiv a stunned player from the front on a slope (Note: unfortunately this fix introduced a separate bug where in rare cases of a smoke bomb shiv from the front, the animation of the attacker and victim don’t line up properly. No shiv functionality is affected, this bug is visual only. We are looking into a fix for this.)

Players using Bomb Expert 3 will no longer be stunned by their own smoke bomb while vaulting or falling

Hit sound and enemy flinch reaction for bombs and molotovs now only plays when you actually damage your opponent. The flinch radius was larger than the damage radius on bomb, molotov, and launcher.

Fix for late-joiner in a game of Survivors getting additional ingredients and parts at the first supply box in every round

Fix for picking up a modded melee weapon and receiving an extra binding/blade/rag

Fix for Specter firing sound not playing on University map

Fix to Last One Standing not kicking in when players quit a match to leave one player on a team

Fix to Last One Standing items not spawning when player had a supply box open at the moment when they became Last One Standing, then picked up the items from that box

Fix to Last One Standing items spawning at multiple supply boxes in Survivors under certain rare conditions

Fix to 2×4′s that weren’t picked up sometimes not getting cleaned up when player moves far away from the supply box that spawned it

Fix for game ending vox occasionally not playing

Supply Box Balance

Supply boxes now adjust for unbalanced teams. Being on a team of 3 players against a team of 4 players is equivalent to being down by 3 lives in Supply Raid or 2 rounds in Survivors. There is no reduction in items for players who are on the team with more players.

Team Balance: Improved Logic for Balancing Teams Between Matches

Players are rated based on their combined leaderboard KDR values from Supply Raid and Survivors.

Teams are balanced such that the sums of each team’s player ratings are as close as possible.

This also applies to parties, however when parties are involved the assignments of players are more limited so the team balance may not be as close.

Note that Interrogation mode also uses the combined KDR values from Supply Raid and Survivors. In future updates, if we have time, we’d like to add a unique player rating for each mode.
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