Det lyder umiddelbart fornuftigt, men Ru Weerasuriya fra Ready at Dawn er spændt på reaktionen fra spillerne:
Every time you try to tackle something new like that, people are gonna be nervous, there's no doubt. I think even the people in the public, the people who actually talked about the game, who write on forums and the bloggers and all that stuff, they do all express their concerns and I think its natural
It's some we accept because we took the risk of trying to do something that was different, but the reality of it is that it is part of the game and one of the big things we want to tackle with this game, that kind of seamless-ness, that constant question that you have of whether or not what youre looking at is a cinematic or are you playing the game.
Specielt frygter Weerasuriya forvirring over de sekvenser, hvor spillet flydende overgår til cut-scenes, og kontrollen tages fra spillerne, og pludseligt gives tilbage igen, uden at der er tegn herpå.
Blandt andet vil det betyde, at man ikke helt kan slappe af, men konstant skal være forberedt på et quick time event, noget som blandt andet Resident Evil 4 praktiserede.
Weerasuriya har i øvrigt rosende ord om PlayStation 4 konsollen og fortæller, at selv om udviklerne har presset konsollen til at levere den grafik vi ser i The Order: 1886, så er der meget mere tilbage i konsollen:
We're just touching the surface of it and were at the beginning of the generation. We have those years to hit a higher bar and we already have ideas about how to get there.