Forum

Destiny Rise of Iron

Generelt snak om spil til PlayStation konsollerne.

Re: Destiny Rise of Iron

Indlægaf Dropdat » lør 13 aug 2016 17:39

Er også en del af POE, men den mode hedder bare Challenge of Elders. Men hvor høj light level er du?
Dropdat
Niveau 4
 
Indlæg: 310
By: Vojens


Re: Destiny Rise of Iron

Indlægaf Dummiz » lør 13 aug 2016 17:57

Er i 225 light
Billede
Dummiz
Moderator
 
Indlæg: 6376
By: 8981 Spentrup


Re: Destiny Rise of Iron

Indlægaf Dropdat » lør 13 aug 2016 17:58

okay, ja så er det nok ikke lige der vi skal gå ind :). Men du har helt sikker nogle quest der kan få dig et godt stykke der op, så dem kan vi løbe rundt og lave.
Dropdat
Niveau 4
 
Indlæg: 310
By: Vojens


Re: Destiny Rise of Iron

Indlægaf Dummiz » lør 13 aug 2016 18:00

Yes helt sikkert.
Billede
Dummiz
Moderator
 
Indlæg: 6376
By: 8981 Spentrup


Re: Destiny Rise of Iron

Indlægaf Dropdat » man 15 aug 2016 11:46

Bungie streamer på Twitch i morgen kl 19, fra Gamescom, hvor der vil bliver vist Rise of Iron Crucible ændringer. Men der vil også blive vist noget PVE frem.

SST-1992 og mrlenniboy, sender lige en venneanmodning til jer.
Dropdat
Niveau 4
 
Indlæg: 310
By: Vojens


Re: Destiny Rise of Iron

Indlægaf laursenchamp » tirs 23 aug 2016 13:22

Spiller det skam stadig - og især efter Private matches blev meldt ud. Åbner simpelthen op for så mange forskellige muligheder.

Ved dummiz har været med før i Vikings of Destiny, men synes I skal tage og kigge ind. Har lidt over 100 medlemmer nu, og reglerne er blevet lempet en del, så man ikke bliver høvlet ud efter en måneds inaktivitet nu. Masser at spille med, mulighed for at danne faste hold (og søge spillere dertil), eget medalje-system, eget ranking-system (pvp) og meget, meget mere.

I kan stadig bevare jeres klan/hold whatever, men det er bare så vi måske får samlet så mange danskere som muligt og får bygget et fedt community op.

Ellers add gerne mig, laursenchamp, vil gerne spille med alle - med i klan eller ej :)
laursenchamp
Niveau 0
 
Indlæg: 9


Re: Destiny Rise of Iron

Indlægaf JFlindt » tirs 23 aug 2016 13:53

Jeg har netop fundet kærligheden for Destiny efter at have spillet det meget kort, da jeg fik min PS4 og lagt det fra mig.

Er lvl 31 og igang med House of Wolves, The Dark Below og The Taken King ... er blevet så glad for det denne gang at jeg har preordered Rise of Iron.

Så mangler i en casual makker på 34, så add mig gerne ... JFlindt
[Billede
JFlindt
Niveau 2
 
Indlæg: 124
By: Odense C


Re: Destiny Rise of Iron

Indlægaf Dropdat » tirs 23 aug 2016 18:36

JFlindt - sender en venneanmodning til dig :)

Ved deres PVP stream sidste tirsdag, vidste Bungie også en ViDoc frem , hvor der bliver fortalt og vist lidt mere om hvad Rise of Iron vil indeholde.

Dropdat
Niveau 4
 
Indlæg: 310
By: Vojens


Re: Destiny Rise of Iron

Indlægaf Dropdat » tors 08 sep 2016 21:05

Så er der patch notes til den opdatering der nu kan hentes (13 GB).

Glæder mig meget over at Public Events nu igen bliver værd at bruge tid på.

2.4.0 - The one preparing for Rise of Iron.

In advance of the launch of Rise of Iron, we are preloading content. These changes will alter the Destiny Sandbox, update the player experience, and prepare the world of the game for the next story we are about to tell.

Weapons
Read our detailed review of weapon change philosophies.

Auto Rifles
Reduced the maximum magazine size for highest rate of fire auto family (all weapons in the Doctrine of Passing family)
Increased damage to middle rate of fire Auto Rifles by 1.5%

Pulse Rifles
Increased rate of fire for Häkke pulse rifle Lyudmila-D
Increased damage for middle rate of fire family pulses (Nirwen's Mercy) by 2%

Hand Cannons
Fixed an issue where the hand cannon Zaouli's Bane's rate of fire stat would display incorrectly
Fixed an issue where the Taken King Vanguard and Armsday Hand Cannons (Down and Doubt 00-0, Kumakatok HC4) stats would display incorrectly

Shotguns
Immobius: decreased spread on Titan class Shotgun (0.1 zoom factor increase), increased base stability (60% increase)
Increased high rate of fire and middle-low rate of fire Shotgun damages by 2%
Reduced spread angle penalty on Shotguns with the perk Full Auto, Invective was not affected

Sniper Rifles
Reduced damage on the middle-high impact (1000-Yard Stare family) of Sniper Rifles by 6.95%
Middle-high impact snipers can no longer reliably kill high armor guardians in super
No Land Beyond is not affected by this damage reduction
Reduced Target Acquisition for LDR 5001/Y-09 Longbow Synthesis to bring in line with other snipers in the middle-high rate of fire family
Increased the starting strength for aim deflection (aka Flinch) when players take damage while scoped in from 30% starting to 50% starting
With every subsequent hit, the strength of deflection increases until you hit 100% max deflection
Overall Sniper ADS aim deflection multiplier increased to 1.9x (was 1.85x)
Fixed an issue where Eirene UI stat bars showed an incorrect rate of fire

Sidearms
Unified damage for all Sidearm types
Increased damage for existing Häkke Sidearm families by 3% for lowest rate of fire and 7% for higher rate of fire
Decreased damage for non-hitscan Sidearms by 5% for Vestian Dynasty and Queen's Choice
Minor extension of damage falloff point for Sidearms across the board (+0.5meter)
Minor increase of stability for Sidearms across the board
Added damage bonus in PvE (20-30% dependent on combatant tier)
To accommodate two new faster firing Sidearm families releasing in Rise of Iron, all current Sidearm rate of fire bars will be slightly shorter
This is to allow more bar space to display rate of fire differentiation
Does not change the actual fire rate, just the stat bar representation

Fusion Rifles
Accelerated coils correctly reflects damage reduction now on the UI stat bars
No change to gameplay effect, UI only
Fixed an issue where stat bars on Techeun Rage displayed incorrectly

Rocket Launchers
Extended damage falloff distance on Cluster Bomb perk's explosions (should more reliably damage enemies now)
Grenades and Horseshoes perk proc radius reduced (1.3->1meters), Truth is not affected

Machine Guns
Increased damage on highest rate of fire Machine Guns by 4%

Weapon Perks
General
Magazine perks now give range bonuses
Removed impact stat bonuses that had no effect on base damage and only on the UI bars
Armor Piercing Rounds: adds +4 range, reduces -4 handling
High Caliber Rounds: adds +3 range, reduces -5 handling
Skip Rounds: adds +5 range, reduces -3 handling, adds +5 inventory
Take a Knee
Now activates after 0.5 seconds of crouching
Added flinch reduction (25%) and increased aim down sights speed by 25%
Exhumed
Added an extra +5 seconds (15 seconds total) of effect time
Cascade
Functional change: melee kills automatically reload a portion of the magazine
Surplus
Now increases carried ammo capacity
Grave Robber
Increased proc chance to 25% (was 20%)
Guerilla Fighter
Increased stability and range bonuses by 200% (think of it as bonus Hammer Forged and Perfect Balance when the perk activates)
Unflinching
Decreased efficacy of the perk from 25% flinch reduction to 15% flinch reduction
Firefly
Possible fix for crash related to special effects triggered by the Firefly perk

Exotic Weapons
Universal Remote
Exotic Perk range bonus reduced by 75% (no longer guarantees maximum shotgun range)
Increased rate of fire (decreased damage as a secondary effect)

Fabian Strategy
Kills with this weapon now automatically load a portion of the magazine
Increased base range by 16%
Increased base stability by 44%
Thorn
Reduced base range by 25%
Dreg’s Promise
Increased damage by 8%
Increased magazine size by 3
Touch of Malice
Touch of Malice’s self-damage infliction now removes Blessing of Light
No Time to Explain
Added intrinsic perk Headseeker
Boolean Gemini
Added intrinsic perk High Caliber Rounds

Armor
General
Fixed a bug causing +1 armor perks to sometimes fail to function
Class items can now accept shaders

Activities
Public Events
1st Daily Public Event Gold completion:
1x Legendary Engram(once level 40; upgrade engram before)
15x Destination Materials
15x Legendary Marks
5x Motes of Light
Very low chance of Exotic Shard
4k XP – core, subclass, gear
25x Vanguard Rep
Repeated Gold Public Events:
200x Glimmer
Chance of 2-5 Destination Materials
Chance of 1-2 Motes of Light
1.5k XP
Green/Blue Engram
25x Vanguard Rep
Repeated Silver Public Events:
100x Glimmer
Chance of 2-3 Destination Materials
750 XP
Repeated Bronze Public Events:
50x Glimmer
Chance of 1-2 Destination Materials
500 XP

Quests
Quest menu has been changed and renamed to Progress
Record Books have been moved from the Materials on the Inventory menu to their own location in the Progress menu
Quest, Bounty, and Reputation displays have been adjusted

Crucible
General
Legendary Engrams have been removed from the Crucible PGCR, so Crucible Legendary Weapons will drop significantly more often
Fixed an issue where Crucible activity tooltips were showing the wrong icon
Beowolf, Cicero and Gilgamesh Shaders can once again be acquired by completing Crucible matches
Fixed some reward logic associated with vanity items from Shaxx Weekly package
The Crucible Quest "Factions" New Monarchy will no longer ask the player to earn points in the Salvage playlist
Crucible Quartermaster Weekly bounties have been removed
Free Sterling Treasure from Weekly Crucible and Postmaster will be discontinued
Sterling Treasure is still available from Prison of Elders and Eververse

Game Types
General
3v3 gametypes gives slightly less Heavy Ammo per brick
Trials of Osiris
Trials of Osiris for Year 2 has ended. Trials of Osiris will resume in Rise of Iron on 9/30
Elimination
Heavy Ammo now only appears at one central location in Elimination matches
Fixed a bug where the Heavy Ammo could persist through rounds if the Heavy Round ends before it can spawn
Salvage
Reduced initial Relic Capture spawn delay, from 15 to 10 seconds
Reduced time between Relic spawns, from 25 to 15 seconds
Reduced countdown time on enemy probe, from 45 to 30 seconds
Increased interaction radius on enemy probe, from 3 to 5 meters
Increased successful sabotage score from 150 to 200 points
Changed scoring so that now only the interacting player gets points for a successful sabotage
Rift
Added an overshield on player spawn to cut down on spawn-camping
Extended runner damage resistance when picking up spark by a few seconds

Maps
Rusted Lands
Added invisible physics to stop players from escaping intended playable area
Vertigo
Added invisible physics to stop players from escaping intended playable area
Pantheon
Rotated lower Heavy Ammo crate to keep ammo from falling off the map
Crossroads
Added invisible physics to stop players from escaping intended playable area
Blind Watch
Moved Elimination tiebreaker zone indoors to avoid bias towards Bravo

UI
Fireteam and players in current game session list have been combined and will display 12 players without needing to change pages
Clan Roster has been added, but will not be immediately available
The Inventory menu has been modified to add Ornaments
Abandoned Quest Kiosk menu pagination now allows users to view more than the first page
Dropdat
Niveau 4
 
Indlæg: 310
By: Vojens


Re: Destiny Rise of Iron

Indlægaf Lynggaard CR » søn 11 sep 2016 19:12

Er der stadig en del af jer der spiller Destiny? Jeg har spillet demo'en i nogle dage og er egentlig så godt underholdt at jeg overvejer at købe spillet. Men det kunne være hyggeligt med nogen at teame up med. Jeg er ikke en ørn til den genre her, og jeg lægger vægt på at det skal være hyggeligt, krydret med at "man spiller for at vinde".
Billede

“I suppose I do get sad, but not for too long. I just look in the mirror and go, ‘What a good-looking fuck you are.’” -
Lynggaard CR
Niveau 3
 
Indlæg: 282
By: København NV


Re: Destiny Rise of Iron

Indlægaf Dropdat » søn 11 sep 2016 21:18

Lynggaard CR skrev:Er der stadig en del af jer der spiller Destiny? Jeg har spillet demo'en i nogle dage og er egentlig så godt underholdt at jeg overvejer at købe spillet. Men det kunne være hyggeligt med nogen at teame up med. Jeg er ikke en ørn til den genre her, og jeg lægger vægt på at det skal være hyggeligt, krydret med at "man spiller for at vinde".


Hvis du ender med at købe det (og det burde du ;) du får virkelig meget spil for pengene) så sender du bare en venneanmodning til mig. Spiller selv mest for hyggens skyld.
Dropdat
Niveau 4
 
Indlæg: 310
By: Vojens


Re: Destiny Rise of Iron

Indlægaf Lynggaard CR » søn 11 sep 2016 21:37

Modtaget. Jeg kan se at Destiny: The Collection udkommer d.20 september, så jeg bør vel vente indtil da.
Billede

“I suppose I do get sad, but not for too long. I just look in the mirror and go, ‘What a good-looking fuck you are.’” -
Lynggaard CR
Niveau 3
 
Indlæg: 282
By: København NV


Re: Destiny Rise of Iron

Indlægaf Dummiz » søn 11 sep 2016 23:41

Du adder også bare mig :D
Billede
Dummiz
Moderator
 
Indlæg: 6376
By: 8981 Spentrup


Re: Destiny Rise of Iron

Indlægaf Dropdat » man 12 sep 2016 08:09

Lynggaard CR skrev:Modtaget. Jeg kan se at Destiny: The Collection udkommer d.20 september, så jeg bør vel vente indtil da.


Du kan også vælge at købe denne samling til 224 kr:

https://www.coolshop.dk/produkt/destiny ... ion/AH5YF8

og så forudbestille Rise Of Iron til 229 kr:

https://store.playstation.com/#!/da-dk/ ... c-psn:null

Ved at gøre det så får du også en uge hvor du kan få en karakter op i level 40, så du er klar til ROI.

Det eneste du får med ekstra i Collection er en level 40 boost (selv om rygterne stadig går på, at alle der køber ROI får sådan en).
Dropdat
Niveau 4
 
Indlæg: 310
By: Vojens


Re: Destiny Rise of Iron

Indlægaf Lynggaard CR » man 12 sep 2016 09:11

Jeg har har luret lidt på den udgave der fra coolshop. Men bortset fra det, som helt ny, så er der jo et kvantespring op til jer andre, kan jeg regne ud. Jeg starter jo helt fra bunden...
Billede

“I suppose I do get sad, but not for too long. I just look in the mirror and go, ‘What a good-looking fuck you are.’” -
Lynggaard CR
Niveau 3
 
Indlæg: 282
By: København NV


ForegåendeNæste

Tilbage til Spil snak

Hvem er online

Brugere der læser dette forum: Ingen og 25 gæster

cron