I et interview med TotalXbox fortæller producer Ivan Balabanov følgende om teknologien bag Unity, og svarer samtidigt på spørgsmålet om en kommende Rogue-port:
The (Unity, red) technology's built from the ground up with a lot of reinventions of the systems behind it - essentially it's a game that takes full advantage of the hardware, and what we wanted to do in our case is make a game for players who still haven't made the transition.
It's too early to discuss this subject. Right now Unity is our game for new generation consoles.
Spørgsmålet er, om vi senere får lov til at spille det sidste Assassin's Creed eventyr på PlayStation 3 og Xbox 360 på vores nye konsoller. Det må tiden vise.