Årsagen hertil skal findes i et større teknisk problem, som krævede at udviklerne genopbyggede dele af spillet. Yoshida beroliger dog bekymrede bilspilsfanatikere med, at man nu har det spil, som man har sukket efter.
Yoshida fortæller følgende til Eurogamer:
We're excited with what Driveclub is now. Last year we were hoping to get it done, but there was a huge technical issue. So the team had to go back and re-engineer some parts of the game. That's the reason it took so long. It's almost a whole year, because the team went back to the drawing board in some of the key aspects of the game.
So, now what we have is a game the team has always imagined. I personally checked out other racing games at E3 and personally I was pretty happy. It's a different kind of game compared to the other games you mentioned. I didn't see any direct competition, from my perspective. I don't know. People will tell us when it comes out.
Så til trods for at Driveclub får konkurrence af Forza Horizon 2, The Crew og Project Cars, så føler Yoshida sig overbevist om, at Driveclub kan klare sig, da spillet er af en anden karakter end de førnævnte titler.